Miracle's Wake
Trap Normal

Miracle's Wake

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Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 7, 2026
31± 6/ 100
Power Score
Intrinsic 35
Deck 32

Miracle's Wake — Power Evaluation

Final Score: 31 ± 6 · Confidence: Medium

  • Intrinsic: 35 · Deck: 32 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Utility

Why it scores here

Miracle's Wake recovers monsters destroyed by battle in your GY, but its value is narrowly conditional on a specific setup happening in a single turn. While it prevents resource loss in battle-focused decks, it does not generate advantage, offer disruption, or extend combos. The card trades one trap slot for salvage of existing resources, making it a defensive tech piece with limited applications across the meta. No combo data prevents confirming whether this actually enables consistent lines in practiced decks.

Axis scores

Axis Score Evidence
Accessibility 25 Requires a monster to be destroyed by battle and sent to GY in the same turn—highly situation-dependent and not searchable. (inferred)
Combo & Conversion 15 No combo board includes this card; recovery on its own does not enable new lines or board extension. (inferred)
Resource Economy 50 Trades 1 trap card for 1 monster recovery—roughly even economy; prevents loss but generates no advantage. (inferred)
Effect & Interaction 5 Provides no disruption, negation, removal, or go-second capability; purely defensive salvage. (verified)
Material Utility 0 Trap cards cannot be Normal/Special summoned or used as material; zero body utility. (verified)
Resilience & Flexibility 20 Activation requires battle destruction same turn, creating a narrow window vulnerable to play-around and opponent-dependent execution. (inferred)
Deck-Building Efficiency 35 Runs as 1-of only across all 19 decks; niche tech with questionable deck value compared to other recovery options. (observed)

Calculation

Weight profile: Recovery / Recursion primary role. Intrinsic ≈ 35, Deck ≈ 32, Meta = provisional. Modifiers: niche_tech_inefficiency (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Can recover large bodies destroyed by battle without additional cost
  • Generic text works across multiple archetypes (13 distinct homes from sample)
  • Prevents resource loss from battle destruction in reactive situations

Weaknesses

  • Highly situational; requires battle destruction to occur in the same turn
  • No disruption or offensive capability; purely defensive salvage
  • Does not generate card advantage; trades trap slot for recovery
  • Opponent-dependent effect; easily played around by avoiding attacks
  • No combo generation or board extension capability

Counters / choke points

  • Opponent can avoid attacking into vulnerable monsters
  • Decks with no battle-damage focus do not create GY recovery targets
  • Faster decks may win before recovery conditions arise

Best use

Recovery tech in defensive or battle-focused strategies. Decks: Crimson Dragon, Synchron, Stardust. Suggested copies: 1.

Evidence & gaps

  • Verified: Card targets monsters destroyed by battle and sent to GY this turn (card text); Trap card type with no material utility (card type); Runs as 1-of in all 19 observed decks (deck distribution); Appears in 13 distinct archetypes from 19-deck sample (deck evidence); No hand-trap or tech tag markers in role hints (role hints)
  • Observed: Crimson Dragon is top archetype at 21.1% of decks (4 decks) (deck evidence); Appears in Synchron (10.5%), Invoked (10.5%), Stardust (10.5%) (deck evidence); Top partners are Ash Blossom, Monster Reborn, Torrential Tribute (top partners); Runs primarily in gameplay type 7 (57.9%) (formats); All observed instances run exactly 1 copy per deck (copies per deck)
  • Inferred: Low accessibility due to narrow battle-destruction requirement not guaranteed each turn; Combo conversion minimal; recovery alone does not enable new combo lines without existing setup; Defensive role suggests primary use in first-player/stall-oriented strategies; Generic monster-recovery text allows splash across unrelated archetypes; Situational activation creates vulnerability to opponent play-around
  • Data gaps: No combo data supplied—cannot verify actual combo conversion frequency or board participation No guide mentions—no external context on strategic role or player perception No usage statistics (StatisticsCard)—archetype inclusion percentages inferred from small 19-deck sample only No banlist token—ban status unknown; assumed unlimited (3 copies)











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